Game Developer
Micro1 • Remote • Posted 21 days ago
Education
Any
Type
Pay Rate
$40/task
Posted
21d ago
✅ Applying through this link gives you a verified candidate referral.
Referrals from verified candidates give your profile a visibility boost and help support our platform at no cost to you.
This position is hosted on an external talent platform. Please only apply for this position if it fits your skills and interests.
About this Role
Job Summary
Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.
Key Responsibilities
Design and develop game systems and engine-level features using C++ and game engines Develop tools and modding related to games Work on rendering pipelines, shaders, and real-time graphics systems Optimize performance across CPU/GPU, memory, and rendering workloads Build and extend tools, pipelines, and engine systems to support development Collaborate with designers, artists, and engineers to deliver high-quality experiences Debug complex issues related to rendering, performance, and cross-platform compatibility Write clean, maintainable, and well-documented code Participate in code reviews and contribute to technical decision-making
Required Skills and Qualifications
3–6 years of experience in game development or real-time graphics programming Strong proficiency in C++ Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal Solid understanding of: Rendering pipelines Shaders (HLSL/GLSL) 3D math and real-time graphics concepts Experience with Unreal Engine or similar game engines Familiarity with performance optimization (CPU/GPU, memory, multithreading) Strong debugging and problem-solving skills Ability to work independently in a remote, distributed team
Preferred Qualifications
Experience with engine customization or low-level systems development Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.) Experience working on cross-platform or performance-constrained environments Exposure to tooling, pipelines, or editor extensions Background in multiplayer or large-scale systems
Important Note
This role is focused on programming, rendering, and engine-level development. Profiles primarily focused on design, QA, or art disciplines will not be considered.
Requirements
- Must be eligible to work in Remote
- Fluent proficiency in English (Written & Verbal)
- Reliable high-speed internet connection
Key Responsibilities
- Design and develop game systems and engine-level features using C++ and game engines
- Develop tools and modding related to games
- Work on rendering pipelines, shaders, and real-time graphics systems
- Optimize performance across CPU/GPU, memory, and rendering workloads
Compensation Analysis
Work from anywhere, at any time. This fully remote position ($40/hr) breaks down geographic barriers, allowing you to earn US-competitive rates regardless of your local market. It is a perfect stepping stone for building a career in the data labeling and AI training ecosystem.
Skills & Categories
Explore other opportunities in related specializations:
Related Jobs
Browse All Jobs from Micro1
Discover more opportunities on Micro1 that match your skills and interests.
View All Micro1 Jobs →Community Reviews
Leave your review
Frequently Asked Questions
How is this different from the others?
Global Access. Micro1 is more open to international applicants (outside the US/UK) than DataAnnotation or Outlier.
What is the catch?
Privacy. Micro1 projects often require you to install time-tracking software that takes screenshots of your desktop while you work to ensure you are actually working. If you are uncomfortable with monitoring software, this might not be for you.
What does the work actually look like?
It is practical, hands-on data work. You might be recording short videos, categorizing images, rating text responses, or analyzing data. The tasks are designed to be short and distinct—typically 5-60 minutes per task.
How flexible is the schedule?
Extremely. This is true "log in and work" flexibility. You can usually work for 20 minutes or 4 hours depending on your availability. There are rarely minimum hour requirements, making it ideal for side income.
Is there an interview?
Usually, no. Hiring for these roles is almost entirely based on passing an automated assessment or "qualification" task. If you pass the test, you get access to the work.
What is the interview like?
You will likely be screened by "Zara", an AI recruiter. Treat this like a real video interview—speak clearly, ensure you have good lighting, and be ready to answer technical questions verbally, as the transcript is reviewed by human managers.