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Cross-Platform Game Developer (MonoGame)
Micro1 • Remote
Education
Not stated
Type
Contract
Pay Rate
$50–$120/task
Listed
214d ago
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From the Micro1 listing
Job Title: Cross-Platform Game Developer (MonoGame) Job Type: Developer Location: Remote Job Summary Join our customer's team as a Cross-Platform Game Developer (MonoGame), where you'll leverage your expertise in C#, .NET, and MonoGame to create engaging 2D and 3D games. This is a unique opportunity to architect innovative gameplay systems and rendering pipelines, ensuring seamless deployment across multiple platforms. Bring your technical mastery and passion for communication to a dynamic environment shaping the next generation of custom games. Key Responsibilities Design, develop, and optimize 2D and 3D games using MonoGame, C#, and the .NET ecosystem. Engineer scalable gameplay systems and graphics pipelines, exercising full control over game architecture. Implement cross-platform functionality, ensuring consistency and performance across devices. Collaborate closely with artists, designers, and other developers to deliver cohesive player experiences. Write robust, maintainable, and efficient code with a strong focus on quality and best practices. Perform code reviews, contribute to architectural decisions, and debug complex technical challenges. Communicate clearly and proactively—both in writing and verbally—to ensure streamlined workflows within the customer's team. Required Skills and Qualifications Deep hands-on experience with MonoGame and familiarity with its role as a successor to XNA. Proficient in C# and the .NET ecosystem, with a strong grasp of object-oriented design principles. Demonstrated expertise in developing, deploying, and optimizing cross-platform games (Windows, macOS, Linux, consoles, mobile). Strong knowledge of 2D/3D rendering pipelines, graphics APIs, and gameplay engineering. Excellent written and verbal communication skills, with a commitment to proactive information sharing. Experience collaborating within multidisciplinary teams and iterating based on feedback. Ability to troubleshoot, diagnose, and resolve complex technical problems independently. Preferred Qualifications Background in custom engine development or low-level graphics programming. Experience transitioning or modernizing XNA projects into MonoGame. Passion for interactive design and an eye for performance optimization across diverse platforms.
Requirements
- Must be eligible to work in Remote
- Fluent proficiency in English (Written & Verbal)
- Reliable high-speed internet connection
- Bachelor's degree or equivalent professional experience
- Demonstrated expertise in Software Engineering
Why this role
This Cross-Platform Game Developer (MonoGame) role runs entirely remote at $50–$120/task, so your location stops being a factor in whether you can do Software Engineering work for an AI lab.
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Common questions
What does the Micro1 application process look like?
Expect a screening interview with Zara, Micro1's AI recruiter. Prepare for it like a real video call: good lighting, clear audio, verbal answers to technical questions. A human manager reviews the recording afterward, and some roles add a short skills assessment on top.
Can I apply to Micro1 from outside the US or UK?
Yes. Micro1 accepts applicants from most countries worldwide, unlike DataAnnotation or Outlier, both of which cap access to a handful of English-speaking countries. Most roles still require strong written and spoken English.
What does task-based AI training work look like?
Practical, hands-on data work: recording short videos, categorizing images, rating text responses, or analyzing data. Tasks are designed to be short and distinct, typically 5 to 60 minutes each.
What does asynchronous AI training work mean in practice?
No set hours, no check-ins, no meetings. You log in when you want, pick up an available task, complete it, and submit; nobody is waiting on you in real time. That's different from remote employment, where you're expected online during business hours. The tradeoff: you're competing with others for available tasks, so an empty queue means there's simply nothing to do until more work is released.
What does Software Engineering work look like for a Cross-Platform Game Developer (MonoGame)?
Tasks here are scoped to Software Engineering, not generic labeling. As a Cross-Platform Game Developer (MonoGame), expect to draw on real domain judgment (evaluating outputs, correcting errors, or providing expert reasoning specific to Software Engineering) rather than following a one-size-fits-all rubric. If you don't have hands-on Software Engineering background, this is likely not the right listing to start with.
What specific skills does this listing call for?
Coding and Expert are named directly in the listing. If you don't have hands-on experience with these, expect the screening process to test for them directly rather than accepting adjacent experience as a substitute.
How much does this specific role pay?
This listing is posted at $50–$120/task, a per-task rate. The range reflects experience level and negotiated terms, not a placeholder, so where you land in it depends on your background and the assessment. Pay can change between when we last checked the listing and when you apply, so confirm the current number on the platform's own application page before committing time.
What happens when I click Apply on this listing?
You'll be taken to Micro1's external site to complete your application there. This listing links through a referral, but the process is identical to applying directly; the link just routes you correctly. Create an account on their site and follow their onboarding steps.