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Software Engineering handshake

Game Developer/Designer

Handshake • Remote

Education

Bachelor

Type

Hourly

Pay Rate

$125/hr

Listed

141d ago

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About this role

From the Handshake listing

Overview

Handshake is recruiting professionals with experience in game design or development tools such as Godot, LibreSprite and related tools to contribute to an AI research project. In this program, you’ll apply your expertise to help improve how AI understands real-world professional tasks within your domain. The Handshake AI program runs year-round, with project opportunities opening periodically across different areas of expertise.

Details

The position is remote and asynchronous - work independently from wherever you are.

Flexible hours and the ability to work remotely, with no minimum commitment to hours.

Project work includes and is not limited to developing domain-specific prompts and evaluating LLM responses.

Learn new skills while contributing to the changing world of AI across various disciplines.

Placement into a project will be dependent on project availability.

Qualifications

Must have at least 1+ years of full-time work experience using one or more of the following tools:

Godot

LibreSprite

O3DE

Stride

Defold

Solar2D

MonoGame

libGDX

Panda3D

Cocos2d-x

PyCharm

And other related technical tools

Capacity to work asynchronously with AI research teams.

Work authorization information

F-1 students who are eligible for CPT or OPT may be eligible for projects on Handshake AI. Work with your Designated School Official to determine your eligibility.  If your school requires a CPT course, Handshake AI may not meet your school’s requirements. STEM OPT is not supported. See our Help Center article for more information on what types of work authorizations are supported on Handshake AI.

The application process

Sign up and create an account
Verify your identity
Join and onboard into relevant projects
Start working and earning

Interview Prep

Sample questions for a Game Developer role, written in-house to help you prepare.

How do you optimize a physics simulation to run smoothly on lower-end hardware without visibly compromising gameplay feel?

I reduce simulation fidelity selectively, like lowering collision detection precision for objects far from the camera or off-screen, rather than uniformly reducing quality everywhere. Fixed timestep physics with interpolation for rendering also keeps the simulation stable on variable frame rates without the game feeling different depending on hardware.

What's your approach to managing 3D asset complexity to keep a game performant across a range of target platforms?

I build multiple levels of detail for key assets and use platform-specific texture resolution and polygon budgets rather than a single asset quality tier for everything. Aggressive culling of off-screen and distant geometry also matters more than raw asset optimization once a scene has enough objects, since rendering things the player can't see is pure waste.

How do you handle input and control differences when developing a game for cross-platform release, like console, PC, and mobile?

I abstract input handling behind a platform-agnostic action layer, so gameplay logic responds to abstract actions rather than specific input devices, and each platform maps its own controls to those actions. This avoids scattering platform-specific input checks throughout the gameplay code and makes adding a new platform later far less disruptive.

How do you debug a physics-related bug that only reproduces intermittently, like an object occasionally clipping through geometry?

I look for floating point precision issues and frame rate dependency first, since intermittent physics bugs are frequently tied to variable delta time or edge cases in collision detection at high velocity. Logging the exact simulation state right before the failure, rather than trying to reproduce it live, is usually the fastest way to catch an intermittent case.

See all 10 questions for this role →

Why this role

This Game Developer/Designer position pays $125/hr for Software Engineering expertise on your own schedule, comparable to specialized consulting work without the client acquisition or billing overhead.

Skills and categories

Explore other opportunities in related specializations:

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Common questions

Can I use Handshake if I graduated years ago?

Probably not a good fit. Handshake's AI Fellowship roles target current university students and early talent within about 1-2 years of graduation. Experienced professionals typically find faster approval and better rates on Outlier or Mercor.

Is Handshake itself the employer for AI training roles?

For the AI Fellowship roles specifically, yes, Handshake acts as the employer of record. That's different from the rest of the site, which functions as a job board listing openings for other companies.

What does the day-to-day workload look like for elite-expert AI training roles?

Slow and deep, not fast and repetitive. A single task can take 45-60 minutes of researching citations or verifying complex calculations. Quality is what's being measured here, not throughput.

Is AI training work the same as traditional consulting?

No. Instead of client deliverables, you're given complex scenarios to evaluate: grading the AI's logic, correcting its hallucinations, and supplying expert-level reasoning it doesn't have on its own. The job is closer to teaching than consulting.

What does Software Engineering work look like for a Game Developer/Designer?

Tasks here are scoped to Software Engineering, not generic labeling. As a Game Developer/Designer, expect to draw on real domain judgment (evaluating outputs, correcting errors, or providing expert reasoning specific to Software Engineering) rather than following a one-size-fits-all rubric. If you don't have hands-on Software Engineering background, this is likely not the right listing to start with.

What specific skills does this listing call for?

Coding and Expert are named directly in the listing. If you don't have hands-on experience with these, expect the screening process to test for them directly rather than accepting adjacent experience as a substitute.

How much does this specific role pay?

This listing is posted at $125/hr, an hourly rate. Pay can change between when we last checked the listing and when you apply, so confirm the current number on the platform's own application page before committing time.

What happens when I click Apply on this listing?

You'll be taken to Handshake's external site to complete your application there. This listing links through a referral, but the process is identical to applying directly; the link just routes you correctly. Create an account on their site and follow their onboarding steps.

Are Handshake AI training listings internships?

Some are, some aren't. Handshake lists both standard internships and separate "AI Trainer" fellowships. Check the job description for "1099" or "Contract" language: that signals a freelance role, not W-2 employment.