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Game Dev (Frameworks)
Micro1 • Remote
Education
Any
Type
Pay Rate (by country)
$80–$120/task
Listed
119d ago
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About this Role
From the Micro1 listing
Job Summary
Join our customer's team as a Game Dev (Frameworks) and be at the forefront of groundbreaking AI agent development.
Experience with MonoGame, libGDX, and/or Cocos2d-x is a must have
In this pivotal role, you will leverage industry-leading frameworks to help train next-generation AI models, shaping the future of interactive entertainment. If you are passionate about both game development and artificial intelligence, this is the perfect opportunity to make a real impact.
Key Responsibilities
Design, build, and optimize game scenarios utilizing MonoGame, libGDX, and/or Cocos2d-x frameworks. Collaborate with AI researchers to develop and refine environments used for training advanced AI agents. Translate gameplay requirements into scalable, reusable code components. Debug and enhance existing codebases, ensuring quality, efficiency, and performance. Document technical designs and workflows clearly to support knowledge transfer across the team. Participate in code reviews, offering constructive feedback and sharing expertise in game framework best practices. Effectively communicate progress and challenges through strong written and verbal skills.
Required Skills and Qualifications
Professional experience developing games with MonoGame, libGDX, or Cocos2d-x. Strong programming skills in C#, C++, and Java, with the ability to adapt to related languages and technologies. Solid understanding of game architecture, optimization techniques, and cross-platform development. Proven ability to collaborate in a remote, distributed team environment. Excellent written and verbal communication skills—clear articulation is a must. Proficiency in debugging complex systems and maintaining clean, efficient code. Enthusiasm for leveraging game frameworks in support of AI research initiatives.
Preferred Qualifications
Direct experience working on AI agent or machine learning projects within a gaming or simulation context. Familiarity with the basics of AI model training and reinforcement learning environments. Contributions to open-source projects or gaming communities.
Requirements
- Must be eligible to work in Remote
- Fluent proficiency in English (Written & Verbal)
- Reliable high-speed internet connection
- Bachelor's degree or equivalent professional experience
- Demonstrated expertise in Software Engineering
Key Responsibilities
- Design, build, and optimize game scenarios utilizing MonoGame, libGDX, and/or Cocos2d-x frameworks.
- Collaborate with AI researchers to develop and refine environments used for training advanced AI agents.
- Translate gameplay requirements into scalable, reusable code components.
- Debug and enhance existing codebases, ensuring quality, efficiency, and performance.
Why This Role
Few remote roles pay $100/hr for Software Engineering judgment on your own schedule. As a Game Dev (Frameworks), this is that role: real income, flexible hours, and direct exposure to how AI labs are building the next generation of models.
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Frequently Asked Questions
Can I apply to Micro1 from outside the US or UK?
Yes. Micro1 accepts applicants from most countries worldwide, unlike DataAnnotation or Outlier, both of which cap access to a handful of English-speaking countries. Most roles still require strong written and spoken English.
Does Micro1 monitor your computer while you work?
On many projects, yes, through time-tracking tools that take periodic screenshots to verify active hours. Check the specific project's requirements before accepting if desktop monitoring is a dealbreaker.
What does the Micro1 application process look like?
Expect a screening interview with Zara, Micro1's AI recruiter. Prepare for it like a real video call: good lighting, clear audio, verbal answers to technical questions. A human manager reviews the recording afterward, and some roles add a short skills assessment on top.
Is AI training work the same as traditional consulting?
No. Instead of client deliverables, you're given complex scenarios to evaluate: grading the AI's logic, correcting its hallucinations, and supplying expert-level reasoning it doesn't have on its own. The job is closer to teaching than consulting.
Why do these AI training roles pay so much?
Because general knowledge isn't what's being tested. The model already knows the basics; what it needs is expertise on edge cases, the rare, difficult, highly technical judgment calls only a senior professional in the field would make correctly.
What does the day-to-day workload look like for elite-expert AI training roles?
Slow and deep, not fast and repetitive. A single task can take 45-60 minutes of researching citations or verifying complex calculations. Quality is what's being measured here, not throughput.
What does Software Engineering work look like for a Game Dev (Frameworks)?
Tasks here are scoped to Software Engineering, not generic labeling. As a Game Dev (Frameworks), expect to draw on real domain judgment (evaluating outputs, correcting errors, or providing expert reasoning specific to Software Engineering) rather than following a one-size-fits-all rubric. If you don't have hands-on Software Engineering background, this is likely not the right listing to start with.
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