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Software Engineering micro1

Game Developer

Micro1 • Remote

Education

Master's

Type

Hourly

Pay Rate

$20–$60/hr

Listed

177d ago

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About this role

From the Micro1 listing

Job Type: Contractor

Location: Remote

Job Summary:

Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines
  • Develop tools and modding related to games
  • Work on rendering pipelines, shaders, and real-time graphics systems
  • Optimize performance across CPU/GPU, memory, and rendering workloads
  • Build and extend tools, pipelines, and engine systems to support development
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences
  • Debug complex issues related to rendering, performance, and cross-platform compatibility
  • Write clean, maintainable, and well-documented code
  • Participate in code reviews and contribute to technical decision-making

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming
  • Strong proficiency in C++
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal
  • Solid understanding of:
  • Rendering pipelines
  • Shaders (HLSL/GLSL)
  • 3D math and real-time graphics concepts
  • Experience with Unreal Engine or similar game engines
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading)
  • Strong debugging and problem-solving skills
  • Ability to work independently in a remote, distributed team

Preferred Qualifications:

  • Experience with engine customization or low-level systems development
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.)
  • Experience working on cross-platform or performance-constrained environments
  • Exposure to tooling, pipelines, or editor extensions
  • Background in multiplayer or large-scale systems

Important Note:

This role is focused on programming, rendering, and engine-level development. Profiles primarily focused on design, QA, or art disciplines will not be considered.

Requirements

  • unreal Game Developer
  • Must be eligible to work in Remote

Why this role

At $20–$60/hr, this remote Game Developer role pays competitively without asking you to relocate, interview in person, or keep fixed hours in Software Engineering.

Skills and categories

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Common questions

What does the Micro1 application process look like?

Expect a screening interview with Zara, Micro1's AI recruiter. Prepare for it like a real video call: good lighting, clear audio, verbal answers to technical questions. A human manager reviews the recording afterward, and some roles add a short skills assessment on top.

Can I apply to Micro1 from outside the US or UK?

Yes. Micro1 accepts applicants from most countries worldwide, unlike DataAnnotation or Outlier, both of which cap access to a handful of English-speaking countries. Most roles still require strong written and spoken English.

What does task-based AI training work look like?

Practical, hands-on data work: recording short videos, categorizing images, rating text responses, or analyzing data. Tasks are designed to be short and distinct, typically 5 to 60 minutes each.

What does asynchronous AI training work mean in practice?

No set hours, no check-ins, no meetings. You log in when you want, pick up an available task, complete it, and submit; nobody is waiting on you in real time. That's different from remote employment, where you're expected online during business hours. The tradeoff: you're competing with others for available tasks, so an empty queue means there's simply nothing to do until more work is released.

What does Software Engineering work look like for a Game Developer ?

Tasks here are scoped to Software Engineering, not generic labeling. As a Game Developer , expect to draw on real domain judgment (evaluating outputs, correcting errors, or providing expert reasoning specific to Software Engineering) rather than following a one-size-fits-all rubric. If you don't have hands-on Software Engineering background, this is likely not the right listing to start with.

What specific skills does this listing call for?

unreal Game Developer, Coding, and Expert are named directly in the listing. If you don't have hands-on experience with these, expect the screening process to test for them directly rather than accepting adjacent experience as a substitute.

How much does this specific role pay?

This listing is posted at $20–$60/hr, an hourly rate. The range reflects experience level and negotiated terms, not a placeholder, so where you land in it depends on your background and the assessment. Pay can change between when we last checked the listing and when you apply, so confirm the current number on the platform's own application page before committing time.

What happens when I click Apply on this listing?

You'll be taken to Micro1's external site to complete your application there. This listing links through a referral, but the process is identical to applying directly; the link just routes you correctly. Create an account on their site and follow their onboarding steps.

Do I need a Master's to qualify?

This role lists a master's degree as a requirement. In practice, the domain assessment is the real gate. If you can pass it, the degree is usually secondary. However, some platforms verify credentials formally, so list your actual qualifications accurately on your profile.